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1.4 Charges

Declaring Charges

  • You may charge any visible, non-hidden enemy, but you may not measure the distance beforehand.
  • You may engage multiple enemies if they are within 1” of each other and not behind the charge target.
  • All charges are declared simultaneously.
  • To determine how many fighters can fit into close combat, you may rearrange your own warriors but not the enemy’s.
  • Unless a charge involves climbing, chargers must take the most direct route to the charge target.

Charges Involving Climbing

  • When charging requires climbing, you must pass a single Initiative test or fail the charge.
    (If you climbed down and fail, you also fall the entire distance.)
  • The climbing part of the charge may not exceed 6”.

Charges Involving Jumping Down

  • When Jumping Down, take an Initiative test for each full 2” jumped.
    (If you fail any one of those tests, you fall the entire distance and fail the charge.)
  • Jumping Down does not use Movement (M).
    (So if you had M6 you could move 2”, jump up to 7” down, and move up to 4”)
  • Diving Charges:
    If a charge involving Jumping Down is executed so that the charger lands within 2” of his target and has enough Movement left to successfully charge the enemy, then that charge is a diving charge.
  • Diving Chargers have +1 to their Strength roll for the first round of combat.
    (This may take them above their racial maximum.)

Charging Enemies out of Line-of-Sight

Warriors can charge enemies out of their Line-of-Sight (e.g., behind a wall, around a corner, etc.) as far as they have Movement. To charge a non-visible enemy, the warrior must pass an Initiative test or fail the charge.
(This is cumulative with other Initiative tests such as Climbing, etc.)

Charging Hidden Enemies

Hidden warriors cannot be charged.

Intercepting Enemies

Warriors that are within 2” of a moving enemy, not in combat, may intercept the charging warrior by moving into the movement line.

  • Any kind of move may be intercepted: normal moves, charges, flying moves, etc.
  • Each enemy can only be intercepted by a single warrior.
  • For even more on intercepting see 5.8 Interception.

Grey marks the interception zone. ![[Pasted image 20250624103305.png]]

Failed Charges

If a warrior fails a charge for whatever reason:

  • He is moved 4” towards the charge target, or to where he fell or failed his climb/Initiative test.
  • Stop if this would bring the warrior within 1” of his target.
  • Warriors that fail a charge may not shoot missile weapons, but they may cast spells or prayers.